Static batching bug

Hi guys!
After the build, all static objects are distorted, as indicated in the figure.:frowning: When running on a computer everything is OK.

Has anyone come across this? Any idea how to fix this?:eyes:

Target platform - android. The bug occurred after several changes of platforms (2019.1.0f2 - 2019.2.0b9 - 2019.3.0a10 - current 2019.2.0f1)

I know this will not help OP but I had the same issue today and wanted to post the solution if someone ever comes across this.

You likely have “Vertex Channel Compression” in player settings set to be enabled for the “Position” channel. This will likely show up in other meshes in your scene but it somehow more severe on static batched meshes.

I want to post to confirm this worked to fix the issue for us - thank you for posting the solution iamfist.

We experienced this on Unity 2020.3 LTS … static objects (static batched specifically) were experiencing distortion in builds only, identical to OPs screenshot.

Apparently by default unity has “position” off in the “Vertex Channel Compression” option in the player settings — ours was on and after turning off only the “position” channel compression but leaving everything else on, all distortion of static objects is gone in builds.

Images attached of both sides of issue.