Static Batching causing Crashes

Anyone else experiencing crashes with Static Batching??

I seem to get it only in the first scene loaded after splash screen.
The problem seems to be with marking a parent GameObject as Static when its child is not.
This works fine in the Editor, but causes crashes on Android.

Which device are you using? Running ‘adb logcat’ from a terminal window/cmd prompt should print out the log possibly including a hint of what is going wrong… (‘adb’ is found under tools under the Android SDK. To help pinpoint the problem you can clear the logcat by first running ‘adb logcat -c’)