Hi
I’m just reading up about draw call batching in the manual:
Documentation/Manual/iphone-DrawCall-Batching.html
in the manual it says that if you mark a bunch of “if several objects shared the same geometry before static batching, then a copy of geometry will be created for each object either in the Editor or at the run-time”
So basically you are getting better render performance for more memory usage. So its probably not a good idea to batch complex objects with a large vertice count?
My question is how much would on average a object with say around 700 vertices, 500 polygons take up in memory? Also does the amount of polygons make a difference in terms of memory usage of a model?
just so I can get a rough idea of which objects I might wanna avoid static batching for and how batching will affect my memory budget.
thanks!