Static Batching Help

if static batching is implemented correctly, should it always reduce the shared objects to 1 draw call? or is there a reason that it would be higher than that?

I am making a dungeon out of tiles, and the ONLY thing i am drawing is the same prefab-tile, over and over again, and in some instances it gets as high as 10 draw calls.

answered my own question, there was a light on