I’ve 64 instances of the same model with the same material, all marked as static;
each one produces one draw call each.
What am I doing wrong? I don’t get it.![]()
I’ve 64 instances of the same model with the same material, all marked as static;
each one produces one draw call each.
What am I doing wrong? I don’t get it.![]()
Long story short: Transparent materials = bad.
Yeah, it’s because transparent objects have to be rendered from the front to the back based on the camera position, and camera position changes dynamically.