Static batching in Unity 5 doesn't work on android device

I have scene with several static cubes (same material) and static camera. In Unity 4.6.6 static batching works as expected (in the editor and on Nexus 7 v1).

In Unity 5 (same scene, same settings, same project, static batching is checked in player settings) static batching works only in the editor, but doesn’t work on Nexus 7 v1 (Nvidia PerfHud ES profiler).

It is interesting that Unity 5 profiler connected to Nexus 7 shows that static batching works, but PerfHud ES shows that it doesn’t work and Frame Debuger in PerfHud ES proves it.

Any suggestions?

This is most likely a bug and I would suggest reporting it through the editor with a small repro project.

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