Hi,
In my project I noticed that no calls are being statically batched, despite all my level geometry consisting of only a few models that are all marked static and share the same material.
I created a new blank Unity project, and placed 4 default cubes and marked them as static, using the Frame Debugger, I could see that these were all batched together.
I went back to my current project, created a new scene, added in the same 4 default cubes, marked them as static, checked the Frame Debugger, and they were not batched together. I tried importing some of the models I’m using in my current project to the test project and they were batched successfully…
Is there some sort of project wide setting I may have changed?
Thanks,
Kaine
