Static batching not working

Hi,

In my project I noticed that no calls are being statically batched, despite all my level geometry consisting of only a few models that are all marked static and share the same material.

I created a new blank Unity project, and placed 4 default cubes and marked them as static, using the Frame Debugger, I could see that these were all batched together.

I went back to my current project, created a new scene, added in the same 4 default cubes, marked them as static, checked the Frame Debugger, and they were not batched together. I tried importing some of the models I’m using in my current project to the test project and they were batched successfully…

Is there some sort of project wide setting I may have changed?

Thanks,
Kaine

In the PlayerSettings there is a chechbox for Static Batching. Maybe you accidentally disabled it somewhen.

Yes that was it thanks! I presumed it had to be a global setting somewhere, I was testing out WebGL and I think that must have changed it. Cheers.