I Have an issue with static batching with Trees in terrain system. (I tick GameObject as Static)
So I test to just add my tree gameobject manually with and static batching tick and batches works !
But when i’m using unity terrain and paint my trees no saving batches.
I try different things like tick Draw Instance for terrain, tick Enable GPU instancing for Material.
But nothing changes.
I don’t understand why when i just place my gameobject this work perfectly but when i paint my tree i dont sae batches ?
Someone can help ?
Unity Version : 2022.3.9f1, I use URP-HighFidelity for rendering.
Example with Tree Gameobject manually place, See Saved by batch
Example with Unity Terrain : (Saved by batch 0)