"Static" check box causing performance issue in ba

I’m using basic and I’m aware that the static batching is not available, however, I had been checking items as static just to have them ready should I decide to upgrade. The problem is that I’ve found some objects that should be dynamically batched with other objects are still adding a draw call. If I uncheck the “static” box they will be dynamically batched correctly and the draw call count does not go up.

I’ve been reading some threads, like this one:

http://forum.unity3d.com/viewtopic.php?t=31306&highlight=static+batching+bug

And I’ve seen there have been some problems with using the static check box for users of basic. If somebody can tell me it’s probably because I have in some way made the geo wrong or am doing something else to cause this I’ll be grateful to learn, but if this is a bug that has been experienced by somebody else I will submit a bug report and in the mean time work without the static check box on.

if you check static, it will not use dynamic batching anymore.
Only dynamic objects can use dynamic batching

All of my level geo is marked “static” and it is still using the dynamic batching to batch most of them. It is just a few pieces that start acting funny so that if they have static turned on they will not batch.

But like I said I’ve just turned it on should I upgrade, but if they are not supposed to be dynamically batched while static is on (even for the basic version) then I will go through and shut them off because that means it is not behaving as it should.

However, if the “static” check box is supposed to be completely ignored as I thought it was for the basic version then it is still not behaving as correctly for one reason or another because I have “basic” and “static” is effecting some of my geo.