I’m using basic and I’m aware that the static batching is not available, however, I had been checking items as static just to have them ready should I decide to upgrade. The problem is that I’ve found some objects that should be dynamically batched with other objects are still adding a draw call. If I uncheck the “static” box they will be dynamically batched correctly and the draw call count does not go up.
I’ve been reading some threads, like this one:
http://forum.unity3d.com/viewtopic.php?t=31306&highlight=static+batching+bug
And I’ve seen there have been some problems with using the static check box for users of basic. If somebody can tell me it’s probably because I have in some way made the geo wrong or am doing something else to cause this I’ll be grateful to learn, but if this is a bug that has been experienced by somebody else I will submit a bug report and in the mean time work without the static check box on.