Hey guys
Trying to optimize my game, I’ve realized my bonus coins generate this message when I check the unity profiler.
But I’m just rotating on their local axis… I don’t really move anything…
Anyway what is the most optimal way to have heaps of coins on screen ?
Actually each coin contains a Sphere Collider with the IsTrigger flag enabled (so no physics applied on the coin but I still get the OnTriggerEnter function called when the player hits the coin)
I don’t really what else I should do (except doing my own trigger calculation…)
I’ve also tried to change directly the renderer transform (assuming it would not touch the collider one) but I still have the Static Collider.move message…
Any idea would be much appreciated
cheers