Static image texture/Cubemap help

New to shader graph, how should I go about making an object’s texture a static image?

I’ve tried using a cubemap, but viewing the texture from another angle reveals the bad mapping, could I make the cubemap always face the camera somehow? Or is there another way to go about it?

I’m not clear on what you’re trying to achieve here. Could you explain more about what you mean by “making an object’s texture a static image” ?