static lightmapped objects, specular material help

Ok , i have read, and than re read again, and again the rendering path pages, and im jut not getting something or …
Heres the thing. I have lightmapped an entire scene, and some of the objects for eg: the road mesh, are lightmapped, but i would like to use a specular shader on the concrete. Now, after lightmapping my entire scene, i only have one active light, a directional light. As far as i can tell, this single light should add the specular shader , as the forward render path page claims that the Single most brightest directional light will be a per pixel light…

Than further down the page it says this …

So why, can i not get my specular material to show up, at all. I have tried changing the light to Importnat, not important, Auto, as well as changed it from Real Time, Baked Only, Auto, and nothing seems to result in specular of any kind.

Thanks in adavance.

Read this.
http://unity3d.com/support/documentation/Components/shader-LightmapSpecular.html

Thanks Ivanzu , but that shader , doesnt work , thats where my search first started. However , that said, i eventually discovered that Gnoblin has rewritten that very same shader. You can find it over in Shader Lab. It works fine.