How can I have gui menus that stay in one position on the screen if the camera moves around.
At this time I have the menus in a camera based gameobject so when the camera moves the menus stay in the viewers view. Adding the menus to a camera gameobject offsets the pivot point. This is a problem and I think I have over complicated the situation.
My thinking is that I have total and separate control over the cameras, the player object, and the world object. But there has to be z planes or layers that I can put processes against for different executions of the game or viewer states.