Static mesh textures/Baked GI missing in WebGL build

My static meshes appear to be textureless + unlit on WebGL builds.

Here’s how it should look, running in editor:


And here’s how it looks in WebGL:

Things I’ve tried that haven’t fixed the issue:

  • Setting lighting to ‘non-directional’
  • Forward and Deferred rendering
  • Switched from WebGL 1.0 to 2.0 Graphics API

Have you found a solution?