Static object not so static...

Hello,

For my project I have a wiggly maze. You can see it selected in the photo. Problem is I want to bake lighting to it. However I have selected static to do this, and out of all the meshes in the scene. Only this object will not bake. The object is called ‘3’ and you can even see in the inspector part that its there and that its ticked static.

Help appreciated.

Thanks in advance

Make sure that on the import settings you’ve ticked the Generate Lightmap UV’s box. It sometimes shows that error even if the object is static, but beast can’t find appropriate UV’s.