Static objects are dark when lighting is baked

So I have a static terrain and a character on top of it, I use mixed lighting and everything works properly when I build the game and run it, but when I am in the editor it’s all just dark. The static terrain is completely dark. I’m sure this is a newbie problem, but what am I missing?

Try setting a higher resolution.

Umm, to my editor? How do you even do that?

No, in the Lighting settings. Window > Lighting > Baked GI.

Yeah, I do that but it doesn’t change anything in the scene view. I have this problem in the editor not in the built game. Is it normal to have dark meshes in the scene view?

Are you on 5.5? Try a newer patch release.

it’s 5.5.0f3 and I think it’s the newest patch if I am not missing anything. I really don’t get it, I mean, am I doing something wrong here maybe:

Do you have it set to “Auto”? If so, turn that off and press bake manually.

So yeah, I actually did have that set to “Auto”, but the funny thing is nothing changed after I built it manually… :confused:

There was a bug, it’s fixed in the latest patch release. Make sure you have the patch release.

That actually fixed it! Thanks a lot.