i’m having a peculiar issue where none of my static objects – except for one? – are not receiving lighting in baked light modes.
here’s a view of the interior:
you can see how the house environment model is properly lit and baked, but notice how the couches aren’t lit at all.
here’s the lightmap view:
the objects are completely missing! all of them!
all of my objects are Static with Lightmapped Static ticked, and i’ve also removed any animators.
the objects are inside of a gameobject that’s a container for all of the props (and is also static), but even when removing the objects from this root gameobject, the lighting still fails.
all object import settings have “Generate UVs” ticked, and the world lightmap is set to 1024 resolution.
In my case, yes. I just want the environment light (from HDRI) and some spotlights to be baked. The remaining ones are realtime lights. Maybe something in my lighting settings?
I’m having the same problem. Duplicates of the same prefab are still baked but a few of them removed the bake after I set the prefab to be static. Contribute to global illumination was still checked and nothing changed after I unchecked it and rechecked it…
Must be a bug.
I decided to try playing it and seeing if it would reset (I tried this before and it didn’t work but when you have nothing new to try, you spiral into a loop of frustration and insanity) and it worked. Then however, it removed the bake once I stopped testing.
Tried playing again and Unity was extremely laggy and then crashed so I’m submitting a bug report now. o.O