HI,
I working on a menu with camera rotation
the thing is I looking for a way that the ui on the screen wont follow the camera.
I mean when I for 1 direction I will see lets say the options menu and
when I look to the other direction I will see the settings menu
I thought to make it all with objects and raycast when I tap but it wont look enough
now I just enable/disable game objects.
someone has a solution?
thanks in advanced =)
Can set the canvas render mode to “world space” solve your problem?
yea thanks for the help