Stations In Seoul: Rogue-lite Card Game

Stations In Seoul: Rogue-lite Card Game
Download: Steam


Genre

  • Card + Rogue-lite + Idle

Game Introduction

  • Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements of a Rogue-lite card game with a fascinating narrative that propels you on a quest for continuous development.

Game Content

  • Utilize the engrossing mechanics of a Rogue-lite card game to foster and enhance your dwelling, propelling you to ascend to unprecedented heights.
  • Dive into the vibrant world of our card collection and discover a plethora of unique and diverse cards to amplify your gaming experience.

Game Story

  • Step into the post-cyberpunk dystopia that is Seoul, a city that has drastically evolved beyond recognition. Once a bustling metropolis teeming with life, the city now finds itself grappling with a dire consequence of its own making - a rapidly burgeoning population of clones.
  • As the number of clones began to surge uncontrollably, humans were thrust into a quandary, torn between their creation and the repercussions it posed. The clones, initially a symbol of technological prowess, now represented a dystopian nightmare, forcing humans to contemplate drastic measures to regain control.
  • Left with no other viable alternatives, humanity resorted to a radical solution - banishing all clones into the bowels of the city, into the unforgiving subterranean depths. But the strategy didn't end there; in a twist of irony, humans unleashed a myriad of challenges, including the rise of zombies, within this underworld, all with a singular intention - to cull the clone population.
  • Enter this world steeped in anarchy and survive the trials laid out for you. Do you have what it takes to survive and find your place in this dystopian Seoul? The game is afoot.

Main Character Introduction

  • P8

  • ???

Roadmap

Creator

Hey just wondering if you have a VR game, environment or experience - old or new - that is not being used, let me know. Bring it to life in our metaverse, the RFOX VALT. We have 120 spaces open in our VR metaverse and a Unity SDK ready to integrate your work. You'll get promoted from our marketing team, traffic from other experiences, communities visiting, and opportunities for monetization.

We can give you a space for FREE to use. I'm keen to talk to creators ASAP now before the spaces fill up.

We use Oculus 2, and also have mobile access.

Check out at rfoxvalt.com

Lenny

[Stations In Seoul] Devlog #1
https://www.youtube.com/watch?v=fz9LJYh1Lcc

Download: Under Construction

Hello, everyone!

We're pleased to bring you the latest updates on our ongoing development efforts for Stations In Seoul. Here's the main focus of our work this week:

In-Game Tutorial Creation:

We understand that a comprehensive tutorial is essential for new players to fully understand and enjoy the game.
Hence, we are currently in the process of creating an in-game tutorial.
This will provide a guided introduction to the game mechanics and features, ensuring a smoother transition for our players into the game world.
As always, our aim is to continually improve the gaming experience for our players, and we appreciate your ongoing support and feedback.
Stay tuned for more updates in the coming weeks!

[Stations In Seoul] Devlog #2
https://www.youtube.com/watch?v=yZlsDtvkqJw

Download: Under Construction

Hello,
I hope you're excited for the journey that Stations in Seoul will take us on. There are a few updates that I wanted to share with you about the current state of the game's development.

Firstly, the tutorial is still under active development. It's been a key focus as I want to make sure that the onboarding process is as smooth and comprehensive as possible. This is essential as the tutorial serves as the game's introduction, ensuring that all players understand the basic mechanics and the general flow of the game.

Secondly, the goal for this month is to complete the first stage of the game. This is an important milestone as the first stage sets the tone and pace of the gameplay experience. It will establish the main themes and mechanics that will be built upon in the subsequent stages.

It's an exciting time as I see all the different elements of Stations in Seoul coming together. Your support and patience are greatly appreciated as we move closer towards a complete gaming experience.

Thank you for your continued interest and support!

1 Like

[Stations In Seoul] Devlog #4

https://www.youtube.com/watch?v=285HMLAw2Qc
Download: Under Construction

Hello,

Welcome to the fourth development diary for Stations in Seoul. Your support continues to fuel our progress and today, we have several key updates to share.

Firstly, our investigation into AI copyright issues revealed that our current card images cannot be used. This has prompted us to revamp relevant parts of the game - a considerable but necessary task.

In light of this, we're eagerly awaiting Adobe Firefly's release for enhanced graphic design. In the meantime, we're focusing primarily on 3D and voice aspects, despite the time-intensive nature of this work. Quality is our priority, and we're determined to deliver an immersive experience.

Lastly, we value your feedback greatly. It's instrumental in refining Stations in Seoul. We're grateful for your ongoing support and look forward to hearing your thoughts on our progress.

Thank you and stay tuned for more updates!

Best,
Future Cat Labs

1 Like

[Stations In Seoul] Devlog #5

https://www.youtube.com/watch?v=rm3bpxBBNxs
Download: Under Construction

Hello,

Thank you for joining us for this update in our development diary for Stations in Seoul. The ongoing support from our community is deeply appreciated and we're thrilled to share some of the strides we're making in our journey.

Our key focus at this stage is optimizing the gameplay experience. We're hard at work identifying and rectifying any bugs found during our initial development. This is crucial to ensure a seamless experience for players once the game is released.

In tandem with this, we're creating unique elements that add depth and variety to the game. This involves carefully crafting engaging components that, while challenging, have seen encouraging progress so far.

Your feedback continues to be a vital tool in our development process. It offers us key perspectives that guide us in shaping Stations in Seoul into a game that connects with our players.

Stay tuned for more insights into our development journey. We're truly grateful for your continued support.

Best,
Future Cat Labs

[Stations In Seoul] Devlog #6

https://www.youtube.com/watch?v=VxpHIO76Vr4
Download: Under Construction

Hello,

Welcome to the sixth installment of our development diary for the upcoming game, Stations in Seoul. As the sole developer, your support continues to fuel my progress and motivate my journey in crafting this game. Today, I have several key updates to share.

Firstly, in the pursuit of delivering a seamless gaming experience, I have been diligently working on identifying and rectifying bugs in certain problematic areas of the game. This has been a significant task, but an essential one.

Additionally, to enhance the game's overall development, I am focusing on improving the development tools. While this is time-consuming, it's a crucial step that will lead to a smoother and more efficient development process in the long run.

I am also working on assigning individual skills to the zombies in the game. This is an exciting step that promises to make the gameplay experience more engaging and challenging, adding a new layer of depth to Stations in Seoul.

As always, your feedback is invaluable in this journey. It helps me refine the game and steer its development in the right direction. I'm grateful for your ongoing support and look forward to hearing your thoughts on the progress made.

Thank you and stay tuned for more updates!

Best,
Future Cat Labs

1 Like

[Stations In Seoul] Devlog #7

https://www.youtube.com/watch?v=LN4Pd5QsKOQ
Download: Under Construction

Dear players,

Welcome to the 7th installment of the development diary for 'Stations in Seoul'. As the sole developer of this project, your continued support and enthusiasm fuel my endeavors and inspire me to push the boundaries of this game. Today, I have some critical updates to share with you.

First and foremost, I am in the process of modifying the card User Experience (UX). It's an intensive task, but I am committed to ensuring that this change will elevate your in-game interaction and overall experience.

Additionally, I am excited to share that the development of additional storyline and journal features is ongoing. These elements will enrich the narrative of the game and offer you a more immersive experience.

While progress is taking slightly longer than anticipated, rest assured, I am dedicating my best efforts towards crafting a unique and engaging game. My hope is to present a prototype to you in August.

As always, your feedback remains invaluable to me. It helps steer the development of 'Stations in Seoul' in the right direction and ensures the game will meet your expectations.

Thank you for your unwavering support and patience. Stay tuned for more updates!

Best,
Future Cat Labs

[Stations In Seoul] Devlog #8

https://www.youtube.com/watch?v=Ziuw_V2YdgE
Download: Steam

Dear players,

Welcome to the 8th development diary for 'Stations in Seoul'. As a solo developer, your continued support and interest are what fuel my efforts and inspire me to keep pushing the boundaries of this game. Today, I have a few significant updates to share with you.

Firstly, I'm currently working on improving the card User Experience (UX) within the game. Although this is a complex and time-consuming task, I firmly believe that it will enhance your in-game interaction and overall enjoyment of 'Stations in Seoul'.

In addition, I'm pleased to inform you that the creation of the first chapter's story, characters, and stages is in full swing. I'm striving to craft a captivating narrative and immersive gameplay environment for all players.

One of the biggest challenges I'm tackling is simplifying some of the more complex systems in the game, particularly concerning card usage. It's my goal to make the game as accessible and enjoyable as possible for everyone.

Lastly, I'm contemplating on how to integrate Roguelite elements into the game. This represents an exciting opportunity to enhance gameplay dynamics and introduce new challenges.

Although the development process is taking slightly longer than expected, I assure you that I'm dedicating my utmost efforts to deliver an engaging and enjoyable gaming experience. I'm hopeful to present a prototype to you in the near future.

As always, your feedback is invaluable to the ongoing development of 'Stations in Seoul'. It helps ensure the game aligns with your expectations and remains enjoyable for all.

Thank you once again for your unwavering support and patience. I look forward to sharing more updates with you soon!

Best,
Future Cat Labs

[Stations In Seoul] Devlog #9

https://www.youtube.com/watch?v=2bFBlLlHGlo
Download: Steam

Hey there, dear players!

Welcome to the 9th development diary for 'Stations in Seoul', brought to you by Jay at Future Cat Labs. Your cheers and high-fives are my daily energy drink! ✨

I'm bubbling with excitement to share the latest and greatest updates on our train of fun!

What's New? ️

Adding More Story and a Shiny New Enhancement System! ✨
Oh, the plots are thickening! I'm adding more story layers, characters, and even introducing a brand-new enhancement system. Get ready to power up and dive into deeper adventures!

Deck Freedom! Change It Up Your Way!
Want to be the master of your game? I'm reworking the deck system so you can mix, match, and modify it to your heart's content. Build your dream deck and conquer 'Stations in Seoul'!

Spicing Up Battles on the Map! ️⚔️
Bored of the same ol' fights? Me neither! But I'm brainstorming more ways to make battles varied and vibrant. I want every duel to feel like a whole new world of fun!

And, uh-oh, let's not forget, 'Stations in Seoul' hasn't hit the stations yet! I know, I know, it's taking a bit longer, but I promise it'll be worth the wait. I'm putting my whole heart, brain, and cat whiskers into making this game the cat's meow!

So, stay patient, and keep those game-loving hearts warm. A prototype will be chugging down the track to you super soon!

Your thoughts and feedback are like golden tickets to me, so don't be shy! Share 'em anytime.

Thank you from the bottom of my gamer heart for sticking with me on this ride. The best is yet to come!

High-fives, hugs, and happy gaming,
Jay at Future Cat Labs

P.S. Seriously, you all are the best! Let's make 'Stations in Seoul' a game to remember!

[Stations In Seoul] Devlog #10

https://www.youtube.com/watch?v=DS-Jp24q4L8
Download: Under Construction

Hey, wonderful players!

Choo-choo! All aboard the Future Cat Labs express for the 10th development diary for 'Stations in Seoul'. It's your pal Jay here, and your support is like the coal to my steam engine - never-ending and super energetic!

I'm thrilled to share some of the ups, downs, and all-arounds of our journey together. Hold on to your hats; this train's picking up speed!

What's Up?

New Markers for Quest Dungeons!
Ever lost your way in our virtual Seoul? Fear not! I'm working on adding marks to the quest dungeons, guiding you through the beginning and end of each story. It's like a compass for your gaming adventure!

Steam Review Rejection - A Bumpy Ride!
Oopsie-daisy! I tried to play it cool with an AI issue, but that train went off the tracks. It was entirely my mistake, thinking that my adjustments based on AI would be fine. But no, it got rejected! I've cleaned the tracks, removed all dummies, and prepared a new build review. Fingers crossed that it passes this time. I've spent my entire day on it, and I'm not giving up on 'Stations in Seoul'!

Just a Little Longer Before the Big Launch!
I know, I know, waiting is tough, but I'm putting all my love and whiskers into making this game purr-fect! So, hang tight, dear friends; this station isn't closed just yet. A brand-new adventure will be arriving at your platforms real soon!

Your thoughts, feedback, and patient waiting are everything to me. Thank you for being the best passengers a game developer could ask for!

Here's to smooth rides, epic quests, and a game we'll all love. May 'Stations in Seoul' be the next big hit. Can't wait to see you at the station!

Virtual high-fives and warm thanks,
Jay at Future Cat Labs

P.S. Your belief in me and 'Stations in Seoul' keeps this engine running. Together, we'll make it a game to remember! Let's keep chugging along, shall we?

[Stations In Seoul] Devlog #11

https://www.youtube.com/watch?v=lMUzQ6dW8Ng

Download: Steam Wishlist

Hey players,

Welcome to the 11th development diary for 'Stations in Seoul' from Future Cat Labs. Your support fuels my creativity, and I've got some updates to share!

What's Happening?

Focusing on Convenience: I'm committed to enhancing your experience in the game. Every detail matters, and I'm working to make everything just right.

Expanding the Story: There's more to explore in 'Stations in Seoul'. New chapters, more excitement, and endless fun are on the horizon.

A Week of Reflection: No major updates this week, but that doesn't mean I'm not hard at work. I'm brainstorming, planning, and dreaming big for our next steps.

Thank you for being part of this journey. Your encouragement and feedback continue to inspire me. Here's to making 'Stations in Seoul' a game you'll love!

Best,
Jay at Future Cat Labs

[Stations In Seoul] Devlog #12

https://www.youtube.com/watch?v=i7vtNEi43ls

Download: Steam Wishlist

Hello everyone, and welcome back to the 12th installment of the development diary for "Stations in Seoul." It's been a journey filled with ups and downs, delays, and moments of uncertainty. But here we are, still pushing forward.

Roadmap Update

I've finally put together a roadmap for the game. The process has been challenging, especially since I'm working on this project alone. However, I've come to realize that the best way to make progress is to get your feedback. That's why I've decided to go ahead and release the game in Early Access.

Why Early Access?

I'm well aware that the game isn't where I'd like it to be just yet. But Early Access provides a platform for me to gather invaluable feedback from you all. Your thoughts, suggestions, and even criticisms will help shape this game into something better.

Feedback is Crucial

Your feedback is more than welcome; it's essential. Whether it's bugs you've found, features you'd like to see, or any other thoughts you might have, I'm eager to hear them.

[Stations In Seoul] Devlog #13

https://www.youtube.com/watch?v=44CY3_txi6w

Download: Steam

Hello everyone, and welcome to the 13th development log for "Stations in Seoul." I'm thrilled to announce that the game is now in Early Access!

Early Access Launch

The game has officially entered Early Access, and I couldn't have done it without your support. This is a significant milestone, and I'm excited to see where we go from here.

Progress and Challenges

While I'm slowly getting back to my original work schedule, I haven't fully recovered from a lingering sense of lethargy. This has caused some delays, and I'm currently behind the initial roadmap. Despite this, I'm committed to catching up and completing all planned tasks by the end of this month.

Post-Early Access Adjustments

I'm currently making adjustments based on the Early Access release, in line with the existing roadmap. Fine-tuning the game based on initial feedback and observations is my top priority right now.

Feedback is Always Welcome

Your feedback is invaluable. Whether it's bugs, features, or general thoughts, I'm all ears and eager to improve the game based on your input.

[Stations In Seoul] Devlog #13

https://www.youtube.com/watch?v=44CY3_txi6w

Download: Steam

Dear Players,

I deeply apologize for the delayed updates on "Stations in Seoul", which diverged from our initial promises.

I must admit, my need to secure a job impacted my ability to manage this project. While preparing for interviews, I thought I could balance both, but unfortunately, I couldn't. This led to my inability to communicate effectively, particularly in creating videos and developer logs, which became unexpectedly stressful. However, I'm committed to continuing the developer logs, even without videos or images.

Now, as my job interviews are winding down, I'm finding more time to dedicate to this project. There are still some pending tasks, so I can't commit to a specific timeline for completion yet, and I apologize for this.

Reflecting on the project, I've made several decisions regarding its direction. Primarily, we'll focus on the card game aspect, aiming to expand the deck to 120 cards for diverse combinations. This might mean deprioritizing the story aspect for now.

Additionally, we plan to develop new maps that enhance the roguelike elements, diverging from the current strategy-simulation-based maps. This will require some trial and error, but we're excited about this change.

Lastly, the developer logs will not follow a weekly schedule but will be posted as they're ready, due to my current job preparations. However, I assure you that I am dedicated to completing this project.

I'll return soon with a more structured plan. Thank you for your understanding and support.