Statistics windows on a mobile device

Hi, I would like to see information like statistics windows (Unity - Manual: The Rendering Statistics window) on a mobile device.

Is it possible? If not, is there an alternative to it?

You can calculate the fps and draw calls. Code below will show the draw calls and Fps if attached to a camera or any game object.

Please note that , you should extend draw calls function in script below, for counting GUI which exits on Screen.

using UnityEngine;
using System.Collections;

public class ShowInfo : MonoBehaviour {

public float updateInterval = 0.5F;

private float accum = 0; // FPS accumulated over the interval
private int frames = 0; // Frames drawn over the interval
private float timeleft; // Left time for current interval
private string fpsText;
private GameObject[] AllObjects;
private int DrawCalls;
void CalculateFPS()
{
    timeleft -= Time.deltaTime;
    accum += Time.timeScale / Time.deltaTime;
    ++frames;

    // Interval ended - update GUI text and start new interval
    if (timeleft <= 0.0)
    {
        // display two fractional digits (f2 format)
        float fps = accum / frames;
        string format = System.String.Format("{0:F2} FPS", fps);
        fpsText = format;

        timeleft = updateInterval;
        accum = 0.0F;
        frames = 0;
    }
}
void Draw_DrawCalls()
{
    foreach (GameObject g in AllObjects)
    {
        if (g.renderer && g.renderer.isVisible)
        {
            DrawCalls++;
        }
    }
}
void Start () {
    timeleft = updateInterval;
    AllObjects = (GameObject[])GameObject.FindObjectsOfType(typeof(GameObject)) ;
    

}

// Update is called once per frame
void Update () {
    CalculateFPS();
    Draw_DrawCalls();
}
void OnGUI() {
    GUI.Label(new Rect(0.0f, 0.0f, 100.0f, 25.0f), fpsText);
    GUI.Label(new Rect(0.0f, 50.0f, 200.0f, 25.0f), "Total Draw Calls : "+ DrawCalls.ToString());
}

}

Hope this helps…