Can someone explain me the Stats windows in depth?
Especially the memory issue:
-Where are my textures get loaded? Graphics card RAM, or DDRRAM? I have 1 GB video card RAM and and I import a model with no texture, list it in the Hierarcy, run the game, and stats window says 32 MB of VRAM used. Where do these 32 MB come from?
-What is loaded where? I have 8 GB physical RAM. What is loaded there?
-If I change scene, memory is freed automatically, or should I do it manually?
-Does OpenGL Power of Two (PoT 64,128, 256, 512, 1024 and so on) work in Unity too? I mean for example, if I load a 500 x 500 resolution graphic, do I reserve memory for 500x500 4 channels (aRGB), or does it get scaled up to 512x512 because of PoT rule?
-Is there a free (preferably) asset in asset store, tha keeps track of these things in all their details?
-I loaded a model with a looping animation, I ran the game, and left it playing for 4 days. The result at the end was 7 FPS. Why did this happen?
-How do I keep track of memory leaks?
And many more questions. If there is a source with a detailed explanation for all these topics, I’m sorry for bothering you and can you point it to me?
Sorry for bad english.
EDIT: I haven’t bought Uniy yet, if that matters.