I have no image for this yet!
However, I was working on a script I needed to do for a thing i’m working on…still unannounced… and I realized that what I was building would also allow me to make static meshes of animated characters. All I have to do is pose them in the animation window to the pose I want, and run my script and they become a statue!
So add to that customizable PBR materials for Stone, Marble & Metal, and you’ve got a very easy to use Statue Maker.
You can of course keep the same materials on your character, but I figure for anyone who wants to make statues of the characters for use in their game environment, or for a “Trophy Room”, being able to replace the material with stone, marble or metal would be good. All of those base materials will be fully customizable, with hundreds of unique looks.
I’ll be trying to write a Tri-Planar shader as well, so that the material wraps around the characters nicely.
It won’t be free, but probably $9, with an upgrade for the difference to my environment packages which may feature the scripts by default, as they’ll need them to run properly.
What do you think?