Have mixed mode lights been fixed in 5.4?
I’m under the impression that mixed mode lights should cast shadows from non static geometry onto static geometry and vice versa. I believe that Unity have acknowledged this as a bug and fixed the issue in 5.4 (for examples, see this thread)? I’ve tried to get this working in 5.4 but failed miserably.
Have I misunderstood mixed mode lights or is this still an issue?
Example scene screenshots below (from 5.4.0b5). All geometry is static except the ball / sphere. Same results in both forward and deferred.
Realtime lights:
Mixed Mode lights:
EDIT: I have kind of got this working using a single mixed directional light - the shadows are a little messed up though.