Stay with Unity!!!

Did you ever hear about BV engine?
Just a few things about it:

There is no update for almost one year, and people have their games stopped with nasty bugs. The developers doesn’t help on the foruns anymore. They almost don’t even post anything! The documents doesn’t help much! And now they are even deleting from their foruns all threads where there are complains about the problems.

Just say no!!! Stay with Unity!!! Don’t make the same mistake I did!

Hi sorcerer.
I’m still a windows user (but just for the time i collect the last money i need to buy an iMac!) and i was using BV engine.
Needless to say, it’s really comfortable to prototype FPS’ type of games…the angelscript is rather easy to learn and understand and so on. But as you said, it has a lot of bugs.
I was trying to make a RTS, and started the project with BV; i reached a point where i had to say “STOP! What i’m doing? The code isn’t straightforward for non-FPS games and i really need TONS of workarounds to make my things work”…
Then i abandoned BV (there was a topic where all the users [me too btw] were complaining the lack of support and updates…well, it was deleted.), even if they promised that the new BV GameCore will be soon released. But sorry, if I use a product, i PRETEND to use it the way the devs tell me to…and if they say it can be used to make every genre of game without 1000+ tricks it’s simply FALSE.

Now i’m heading to Unity. I’m about to buy a Mac and from what i’ve seen in the forums it is really what i need.

Keep up the good work :wink:

Of course, not everything is straightforward in Unity either… but we do our best :slight_smile:

Welcome to.

d.

Of course i don’t mean that everything HAS TO BE straightforward.
But i also think that if i want something got to work i don’t have to write 3000 lines of useless code just for getting it working!

Had to look that up but I recognized it. Hopefully, working with unity is nothing like “Impossible Mission” though!

Unity strikes an amazing balance and otee made the right choice with pricing and planning, it seems. They are highly motivated and that makes all the difference. One reason this community is so helpful and enthusiastic is because they have been with Unity for awhile and the whole experience of its growth has given it confidence in the future.

So, yeah, stick with Unity. It’s an easier choice than ever.

I was a BV early adopter (just like Sorceror), but it became apparent to me early on that GDGI didn’t have the resources to fulfill their product’s potential in the timeframe that I needed.

Fortunately, I found Unity almost exactly a year ago and I couldn’t be happier…

Well, that is, until a pc version is released! I need to get the engine into the hands of more team members! :smile:

It’s not the engine’s pricetag I have an issue with, but that $1500-$2000 Mac dongle per seat is a killer! :stuck_out_tongue:

Hey all;

What are the odds of this topic coming up when we are considering purchasing BV.

HOLD ON, before I get slammed I want to make this clear, we still love you Unity and will be purchasing macs and a few licenses of it.

However for now that’s not in our budget, as soon as it is Unity is our choice :wink:

We need to get a simple walk through / choose you’re own adventure style demo, to proceed to get funding for the actual product, this is not for MY project, but a clients of mine. Kinda like a Machinima with points where the person can interact and choose what animated in game sequence would play.

Please in all honesty will Beyond Virtual do the job, not using it for a game dev platform, just to get this one demo out the door, and it seems like a cheap solution to my ever hunting engine license…

Any other engines you guys would have in mind?

Thanks

Steve

There are several new XNA-based options in the same price ballpark as BV and Unity Indie, but I haven’t found anything remotely as user friendly. These low-cost options include Lawmaker, DX Studio, S2 and Blade3D. And of course, there’s the tried and true 3D Gamestudio, which will soon be up to version 7 sometime this year. If you purchase A6 today, you will get a free upgrade when A7 is released.

I’d suggest you try the free BV Starter Kit and give it a whirl. The biggest challenge you’ll find is getting your animated artwork into it. BV’s FBX support is very flaky. But then again, all the others have even more restrictive artwork pipelines.

Hope this helps.

Steve, If your just doing a walkaround, why dont you do all the art yourself and hire someone here to do a build in Unity? It sounds like a kind of one off that you are currently doing…

Im pretty sure Blender does some kind of 3d walkaround. I found a matrix scene where I could walk around. Called BurlyBrawl Release or similar.

BTW I stumbled across this too:
apocalyx.sf.net/

Its a Programming engine rather than drag/drop. You have to put all the example scripts etc into the engine folder and then you can see heaps of stuff that unity does, but its no where as easy and spunky as Unity, by 100 country miles.

I emailed the developer and told him about the Unity-port-to-windows job…

Let me know if you want me to port your art to realtime

:wink:
AaronC