Staying with the Animation component!

Hello, everyone. I would like to discuss with you one topic - which is better to use - Animation component or Animator?

At the moment, I am using Animation component in my project. Everything is done that way - the movement, the combat system, the calculation of stats are connected to it. I wonder if you think that I am going to face some issue ignoring the Animator?

Today I decided to transfer everything, but it all got messed up when I reached the combat system, so I decided to stay that way.

I would like to form a discussion here on that topic. Thank you! :))

Probably best to use what you feel most comfortable with.
Here are some helpful links that detail each since - I’m having a hard time trying to figure out how some of the systems mentioned could be driven through animator (mecanim).