I have been playing with all three pipelines as I finish some assets for my game.
I have been exporting my asset textures in various versions from Substance Painter to import into all piplines.
Started with Std, then created a HDRP just to see how it looked.
Got to URP and today I find that baked light SpeedTrees turn black, the built-in tree maker (nice tool) has no shader support.
So now I wonder if I should stick with the standard pipeline for VR ?
Not really seeing any advantages to the newer pipelines for a PV VR game.