Safe Not Safe is a multiplayer game about reaching and cracking a safe in a hazardous environment as a Burglar and about creating such hazardous environments for others as a Security Expert.
Security Expert
As a security expert you are getting your very own randomly generated security base in a slightly run-down condition.
Your goals are:
- hide the safe containing precious materials somewhere on the base’s territory.
- arrange the lights, sensors, turrets, cameras, bots and other security devices in a way which is preventing other players, playing as burglars from getting to the safe… or getting out with it’s contents.
- security devices are highly tweakable and can communicate with each other so you can combine them in a plenty of ways.
- every attack on the security base is recorded and available for review any time. Fine tune your security devices, lure the intruders into deadly traps and practice your evil laugh while waiting for new burglars daring to challenge you.
Burglar
As you may already have guessed, playing as burglar you should infiltrate a security base, locate and open the safe and get away with it’s content. These missions will be presented as full-featured action-stealth game inspired by Thief, Deus Ex and Splinter Cell series.
- real challenge - you should crack the level which was not designed with your success in mind. On the contrary, it was designed to crack you.
- role-playing elements - choose from one of the 3 main classes or just combine the skills which suite your style. Upgrade your skills and strategy accordingly:
- Commando - extensive firepower, explosives and combat augmentations.
- Ninja - acrobatics, infiltration augmentations and stealth.
- Hacker - drones, hacking augmentations and… also stealth!
The game
Genre of the whole game is hard to pinpoint, some kind of “turn-based multiplayer strategy with a taste of tower defence vs stealth action”. Security Expert and Burglar are taking turns at trying to make the base impenetrable or breaching its defences. A few more bullet points on the planned features:
- Both Security Expert and Burglar will be constrained by virtual money, that they will spend on the security devices or equipment and will earn by being successful at their tasks.
- There will be a global list of user-created security bases and burglars would be free to choose one for their liking, but…
- A burglar will have only one shot at trying to crack any new version of any base. Next attempt is given only after the base is updated by an expert.
- More to it a burglar will most likely have a time limit (e.g. 10 minutes) to complete the mission in order to balance the game for security expert’s favor.
- Each base and each burglar has their own ratings and success or failure on each mission influences both ratings at once (plus to one, minus to the other, naturally).
- …much much more to tell here, we will continue with details (and screenshots, and videos, of course) in upcoming updates. If you are interested, please visit our website http://safenotsafe.com to learn more about the game, signup for a newsletter or even become a tester of the upcoming development builds!