Stealth project animation problems: IK anim. wave view

Hi all,

I’m an experienced coder, but I’m new to Unity and game dev. Exciting times for me as I’ll be starting a game dev job in a few weeks so I’m getting up to speed :slight_smile:

I’ve gone through the Stealth project tutorial, and while it works pretty well, there are a couple of features described by the videos I couldn’t find in Unity 4.3.3f1 (Community edition):

  1. Animation curves. In chapter 402 (“Enemy Animator Controller”), at 1m16s, we see a curve representing movement over time during the animation. It’s in the Inspector when selecting Assets/Animations/Humanoid/humanoid_weapon_shoot, in a ‘Curves’ section, below sections called ‘Body Mask’ and ‘Transformation Mask’. What I see in Unity at the bottom of the Inspector is ‘Mask’ and ‘Events’ sections - no ‘Curves’. Where can I see the curve?

  2. Inverse kinematics. Also in chapter 402, at 9m44, in the EnemyAnimator’s ‘Shooting’ layer, we are instructed to tick the ‘IK Pass’. Neither this, nor the ‘Sync’ checkbox above it in the video, are visible in my version of Unity. What should I do? ¿Que pasa?

Perhaps the Stealth tutorial was done for an old version and these features are now elsewhere in the GUI or not available? Any thoughts anyone?

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I also don’t find the tick for the ‘IK Pass’ option in the Layer configuration of the Animator view. The tutorial also has the ‘Weight’ Option disabled, i am still able to set it. Did i miss something on creation of the layer?

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Hi I am having this same issue and am quite surprized that no answer has been provided.

Possibly could someone on UNITY side please help by providing at least some HELP!!

I require the exact information used within the animation curve as I wish to replicate the curve but using an animated float within a playmaker FSM.

Could unity please provide this information.

Sorry I have not been able to help with an answer, hopefully we both will get help.

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The Animation curves are a unity pro feature