Stealth Project - Ground Lighting

Hello All,

Just need to mention a few things before I start asking questions. I have the free version of unity. I’m relatively new to using the software. I’ve completed the Roll-A-Ball and Space Shooter tutorials without any problems. I’m not new to programming. So, for the most part this is making sense to me.

When I add the “lights_baked” prefab to my game, the floor does not light up the same way it does for the instructor in the youtube video.
1588017--95117--$room.JPG

Is this a limitation with the free version of unity?

Thanks,

Josh

So I’ve been playing around and it seems I need to bake the light mapping into the scene on static objects just to see everything. I’m fine with this. However, it is frustrating that I’m unable to see the changes in light as I’m working on the project. It seems every time I make a new change to the lights within rooms it’s necessary bake a new light map. :confused: As anyone else experienced this?

This is normal. If you change your light, you’ll need to bake a new lightmap.

More Info:

Thanks Mauri, I wasn’t sure because the you tube video displays the area as if lights are interacting with it dynamically.

To make it more understandable:
Basically… When you’re lightmapping your entire scene, all light and shadow informations will go into a seperate texture, which will then be layered over your scene. So if you change something, like moving a light, it needs to be re-baked in order to take effect. The best approach to avoid any frustration would be to wait till you’re 100% happy with your scene and then bake a lightmap :slight_smile: