Hello,
I am using Authentification with Steam and I am getting a successful steam login session ticket through the SignInWithSteam() method, but when I try to link the Unity UGS Authentification by using SignInWithSteamAsync(string ticket) I get the following errors:
[Authentication]: Request completed with error: {“title”:“PERMISSION_DENIED”,“detail”:“unable to validate token”,“details”:[ ],“status”:401}
UnityEngine.Logger:LogWarning (string,object)
Unity.Services.Authentication.Logger:LogWarning (object) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Utilities/Logger.cs:17)
Unity.Services.Authentication.WebRequest:RequestCompleted (System.Threading.Tasks.TaskCompletionSource1<string>,long,bool,bool,string,string,System.Collections.Generic.IDictionary
2<string, string>) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:193)
Unity.Services.Authentication.WebRequest/<>c__DisplayClass15_0:b__0 (UnityEngine.AsyncOperation) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:75)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()
WebRequestException: {“title”:“PERMISSION_DENIED”,“detail”:“unable to validate token”,“details”:[ ],“status”:401}
Unity.Services.Authentication.WebRequest.SendAsync[T] () (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:44)
Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func1[TResult] signInRequest, System.Boolean enableRefresh) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:451) Rethrow as AuthenticationException: unable to validate token Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func
1[TResult] signInRequest, System.Boolean enableRefresh) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:463)
SteamAuth.SignInWithSteamAsync (System.String ticket) (at Assets/SteamAuth.cs:93)
UnityEngine.Debug:LogException(Exception)
d__9:MoveNext() (at Assets/SteamAuth.cs:101)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException(Exception)
Unity.Services.Authentication.d__101:MoveNext() (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:463)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetException(Exception) Unity.Services.Authentication.<SendAsync>d__14
1:MoveNext() (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:62)
System.Threading.Tasks.TaskCompletionSource1:SetException(Exception) Unity.Services.Authentication.WebRequest:RequestCompleted(TaskCompletionSource
1, Int64, Boolean, Boolean, String, String, IDictionary`2) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:192)
Unity.Services.Authentication.<>c__DisplayClass15_0:b__0(AsyncOperation) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:75)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
This is my Auth script, mostly just copy pasted from the docs:
async void Start()
{
MenuManager.instance.OpenMenu(“loading”);
// UnityServices.InitializeAsync() will initialize all services that are subscribed to Core.
await UnityServices.InitializeAsync();
Debug.Log(UnityServices.State);
SignInWithSteam();
}
Callback<GetAuthSessionTicketResponse_t> m_AuthTicketResponseCallback;
HAuthTicket m_AuthTicket;
string m_SessionTicket;
void SignInWithSteam()
{
// It’s not necessary to add event handlers if they are
// already hooked up.
// Callback.Create return value must be assigned to a
// member variable to prevent the GC from cleaning it up.
// Create the callback to receive events when the session ticket
// is ready to use in the web API.
// See GetAuthSessionTicket document for details.
m_AuthTicketResponseCallback = Callback<GetAuthSessionTicketResponse_t>.Create(OnAuthCallback);
var buffer = new byte[1024];
m_AuthTicket = SteamUser.GetAuthSessionTicket(buffer, buffer.Length, out var ticketSize);
Array.Resize(ref buffer, (int)ticketSize);
// The ticket is not ready yet, wait for OnAuthCallback.
m_SessionTicket = BitConverter.ToString(buffer).Replace(“-”, string.Empty);
}
void OnAuthCallback(GetAuthSessionTicketResponse_t callback)
{
// Call Unity Authentication SDK to sign in or link with Steam.
Debug.Log("Steam Login success. Session Ticket: " + m_SessionTicket);
LogInToSteam(m_SessionTicket);
}
async void LogInToSteam(string ticket)
{
await SignInWithSteamAsync(ticket);
}
async Task SignInWithSteamAsync(string ticket)
{
try
{
await AuthenticationService.Instance.SignInWithSteamAsync(ticket);
Debug.Log(“SignIn is successful.”);
MenuManager.instance.OpenMenu(“lobby”);
}
catch (AuthenticationException ex)
{
// Compare error code to AuthenticationErrorCodes
// Notify the player with the proper error message
Debug.LogException(ex);
}
catch (RequestFailedException ex)
{
// Compare error code to CommonErrorCodes
// Notify the player with the proper error message
Debug.LogException(ex);
}
}