Steam Release: Is SteamVR necessary?

Hey partypeople,

I wasn’t able to find a simple and clear answer to this question. I’m working on a VR game using the Oculus plugin with Unitys XR Toolkit. Actually I’m pretty set and relatively comfortable with how it works.

If I’m planning on releasing a VR game on Steam, would I have to work it over implenting the SteamVR system? I can’t just use the Oculus plugin with Unitys XR toolkit to develop for Steam and also expect other HMDs to be compatible?

I’m just really confused about this whole thing. If anyone could drop some knowledge, I’d be very thankful :slight_smile:

Oculus will only work with Oculus. SteamVR is required to make it work with most other headset, there are issues with getting StreamVR inputs working with the interaction toolkit for now. Around the end of the year OpenXR should make this easier:
Unity OpenXR Support? page-2#post-6448872

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Thank you very much! Guess I’m gonna work around the VR-stuff right now cries in 2D Also, this dirty wrapper might do the trick: How to make SteamVR input work with Unity XR Interaction Toolkit in Unity - The Ghost Howls