Steam VR Camera Path Movement help please?

Hey Guys,

I am new to using Unity and I have followed a few tutorials to understand the basics; I am trying to understand the concept on how to make a VR roller coaster for the HTC Vive.

I have imported all of the Steam VR assets, setup the camera and created a basic terrain.

I am wanting to create a camera path that the VR Camera can follow but so you are able to look around whilst doing so as you expect in a VR Roller Coaster.

Without the Vive plugged in, I can make the camera move etc… But with the vive on, it keeps defaulting to its position and I cannot get it to follow.

Does anyone have any ideas how to implement this or can direct me to any tutorials?

Thank you :slight_smile:

You need to make the SteamVR camera rig parent to the rollercoaster car. Make sure there aren’t any other cameras in the scene tagged as “main camera”.