Steam VR Playmaker Toolkit

First asset now in the asset store! I am using it for my games right now and if I ever need a new custom script I will add it right away to the asset to continue building a good base. There will also be more tutorials coming soon.

Steam VR Playmaker Toolkit

Priced at $15 and will be billed to $20 when new tutorials are added in.

Aside from the custom actions that come with the package it includes a complete demo package that best shows the scripts in use with a boxing demo, shooting demo, switching between controllers, and more.

Unity store

Example Scene

Important: requires playmaker version 1.8.1 or greater!

Features

-Extensive Custom Actions
-Demonstration Scene
-Full Documentation
-Detailed FSM and Actions
-Custom Models

Example Scene demonstrates how to use the most popular Steam VR scripts in custom actions.

-Throw Objects.
-Set up a shooting weapon.
-A boxing machine that allows you to test your speed.
-Firing targets.
-Rumble Controllers.
-Switching between controllers.
-Dual wielding Guns or Boxing gloves.

http://www.frametalestudios.com/#!steamvrplaymaker/d9jrt

Any questions or comments, please post here or send an email to frametaleinfo@gmail.com with subject line “playmaker vr Toolkit”

Here is a video demonstration showing off what is contained in the package!

The toolkit was updated with two new actions and a scene to demonstrate!

-Steam Headset Fade.
-Steam Teleport.

It uses the steam vr scripts to teleport between the Y axis, colliders, or the terrain. The scene is set up to fade the headset after every teleport.

More updates coming soon!

Hey there sebaslive!

Is there a way to tie in a button press to the input axes of unity? Like trigger will recognized as Fire1.

Is this broken now? Using Unity 2017.1.2 and the new steam 1.2.3. none of the actions work specifically get grip. Any help?