I have been trying since so long but not being able to fix this issue. Any help will really be appreciated. I want to use my own custom hands instead of steam VR default standard (red gloves).
So basically my replaced hands it works fine in view. I can see my own custom hands everything is close to perfect.
But when I make a 3d gameobject and add a skeleton poser script and create a pose. In inspector it gets bugged and it spawn multiple hands on the gameobject( supposed to spawn only one). also get error. i have added screenshots for same. Someone please help need solution on urgent basis.
This is pretty confusing yeah. I haven’t seen a good tutorial about implementing custom hands with the skeleton poser or just setting up animations with the input system. Luckily I have a good idea on the latter…