It’s a first person shooter multiplayer game set in a steampunk/dieselpunk world. Like always, there will be two sides, however instead of competing over spawn points, the teams will be able to build bases like a RTS. Both teams will need to capture or build resource buildings in order to gain resources, construct more buildings, and churn out vehicles with factories.
There will be a lot of different types of vehicles in the game. Which includes the common ones like tanks, artillery, and airplanes. But also uncommon ones and oddities like landships, melee vehicles, and one wheelers. There will also be airships in the game that players can pilot, that range from small scout balloons to mighty zeppelin battleships.
Everything in the game will nearly be 100% destructible, all buildings will be able to collapse to the ground. This is one of the highlights I want the game to have. Most FPS either dont have any destruction or limited destruction (like battlefield 3). I dont want to hold back at all.
For the game to make money I’m planning on it to be free to play with in app purchases. Players will earn points in game that they can use to purchase more upgrades and different vehicles. They could either aquire them through points or just buy them with real money. However there will be veteran items thrown in that players can only get with points. Since these maps will be fairly large I would like to get as many players into one game as I can. At least 64 players.The target platform is PC.
There’s a brief overview, I hope some people might take interest in the development
Good progress so far, love the concept, if you ever need steampunk weapon models, I would happily make some, given that I have a concept or general idea of what you need
I’m building a destruction system that might be in the game. Here’s a quick preview. The goal is to use this for the damage system for the zeppelins. The body of the airships will be made out of a rigid structure. I’m anticipating the players to be able to shoot peices off of them. The peices are set to isKinematic until they are shot at so they can fall off, but there should not be any floating sections of the ship. Which is what this destruction system aims to avoid. It’s still in early stages, but its getting there.
I’m hoping to get more videos up soon. I’m taking a break from the destruction system to work on other areas. Some things on the to do list are.
1.The multiplayer only works on the homegroup network of three computers. I need to hook up another router so I can really debug whats going on, to make it work on the internet.
I need to make seats in the vehicles so multiple players can get into one vehicle.
The graphics and models need to be developed. In order to better present the game and make it more interesting to work on.
A first person shooter in steampunk setting? I don’t think I’ve seen that combination before.
What are you planning to do that is different from the usual fps gameplay? I think destructible objects provide some interesting possibilities, I’ve been thinking about that lately.
I believe the base building aspect will be sort of unique compared to the normal spawn capturing. Also, everything will cost the team resources like constructing buildings and vehicles. So there will be more weight to loosing stuff. Such as a large expensive airship.
Also, I want more logistical activities people can do than most FPS games, so there’s more to do then just going after the enemy. Such as constructing buildings, fortifying areas, repairing vehicles, transporting, and putting out fires.
Lately I been working on a multi seat vehicle script so multiple players can get inside of one vehicle properly. Different seats can go with different guns. And if all of the seats are full, then no one else can get in. Sounds simple at first but I must of spent over a dozen hours implementing it.
After that I started to look into terrain engines to buy for the maps. I’m very close to buying world machine. I can get mountains pretty easily that are more realistic and detailed then I ever done before.
I think you have to do some research into steampunk designs and how the mechanics work to power things. Right now the vehicles look normal, but just with a heavy duty thick steel and rivets.
I dont want to do everything pure steampunk. I think old looking designs in general looks neat. Such as ww1 styled vehicles. There will be practical vehicles along with abstract/steampunk creations in game.
Over the past week I have been integrating the Ultimate FPS camera package into the game and modifying it so it will work for my current FPS setup. I am also combining it with the modern warefare FPS script found on the forums so the first person controls will be a combination of three different things. I have bought world machine but im having trouble getting the terrains into Unity properly. So while im waiting for answers on that I decided to have some fun and model a few vehicles.
This is a mobile artillery vehicle. It will probably be a medium to semi heavy class. The driver sits outside in the front area. Which makes him exposed to fire, however the vehicle is really meant to sit and park in a relativly safe area and bombard.
I really like the idea of the visual, vintage cars as if they were made of thick war tank steel, but they look rather plain. Try adding details like pipes steel rings (like reinforcements for the structure), mechanical parts popping through the steel casket etc. I’m assuming they’re still WIP, that’s why I didn’t say anything before.