SteamVR 2.3 - Vive controllers aren't tracking after scene load

actually I’m having an issue with Vive controllers in VR. When I switch from scene A to B, Vive controllers simply won’t track in the next scene. I also tried async operation for ‘safer’ level load, but it didn’t help. Am I doing something wrong or is there any ‘Refresh’ function for Vive controllers to start updating their position? I’m using the latest SteamVR plugin for Unity [2.3.2].
Thanks in advance.

Just figured it out… The problem was in script SteamVR_ActivateActionSetOnLoad. When I disabled the script and loaded the level again at runtime, all was good. So I checked out the script and commented whole function OnDestroy. Now it works as it should. Hope that helped!