Hi All,
I am developing a game and have noticed that objects slightly in the distance appear extremely blurry in VR. To debug I’ve made a new project with just terrain and a few basic objects…
I have placed the SteamVR CameraRig and a normal camera ~10-15 units from the objects. The normal camera shows them as I would expect but the VR camera is very blurry. In addition, the objects appear to be flickering which in the headset looks kind of like a heat distortion (it’s not nice!).
Is this normal? Is there something I am doing wrong or something I can do to prevent this?
I’ve attached screenshots and Normal Camera - Album on Imgur also shows a gif of the flickering
Note: I’ve adjusted the normal camera FOV to look the same as the VR camera output to make it clear
(Using Unity 5.4.1f1 and HTC Vive)
Any help much appreciated
Thank you

