SteamVR: Can`t get right controllers Input directly

For the last few weeks I am using the SteamVR Plugin, which works great.

Little problem now is that I cannot really use the Input of the right controller directly.

In the scripts it usually works fine with

SteamVR_Input_Sources.Any

Which gets both controllers input for the same button/touchpad.

Then you can do

SteamVR_Input_Sources.RightHand
SteamVR_Input_Sources.LeftHand

to get only the input of the right, or left controller. Using LeftHand works fine, but using RightHand returns nothing, ever. I took a look into the SteamVR Controller binding menu, and it seems like i can only change the left controller, and i cannot edit the right one?

See how the left controller is highlighted, while the right side has a lower opacity. I cant select or change anything on the right side.

Of course i dont know for sure, but I am assuming thats the reason why i cant access the right controllers input. Using it in the script returns no errors as well, the input is just always 0. or False if it is a button.

Can anyone tell me how I can edit the right controller/acess the right controllers input? Being limited to the left one only is kind of bad, obviously

Hey, sorry for answering a year later, but this will be a result people with similar issues will find on Google.
The issue here is that you have the control layout mirrored. You want it to be per hand.

In the SteamVR Input window there is a drop down underneath the Action Sets that you can change from mirrored to per hand.