When using deferred rendering, the Game view inside the Unity Editor and the game window when game is built are both black. The view inside the HTC Vive itself is working apart from the fact that sometimes the game goes to the VR lobby for a split second.
This “lobby jumping” is encountered sometimes with low FPS, but this is not the case right now. I get upwards of 110 FPS when the game is built and 70-80 when playing in the editor.
Has anyone encountered this kind of behaviour? When using Forward rendering everything works fine.