SteamVR Input Generation stuck on assigning default actions to monobehaviours

after I hit save and generate it goes threw the generating steamVR Input but always gets stuck on Assigning default actions to monobehaviours…

I know it’s not much help but I solved this by reimporting the asset and trying again. I also restarted unity, all the stuff like that, and it worked.

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Mine came with an error in “SteamVR_Input_Generator.cs”

I fixed it by going to line 279 and adding

if(prefab == null)
{
continue;
}

So it doesn’t try to get components in children of an empty prefab. That seems to have done the trick.

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