Hi!
I’m beginning on VR and wanted to test with a basic config:
Opened Unity hub → new project → set unity to 2022.1.23f1 and use the VR project preset.
After the project opened, I changed the windows graphics API to OpenGLCore. (I’m on a Window10)
selected steamVR as runtime in the XR manager of openXR.
Started the SteamVR application and plugged a Valve Index in.
When I start the editor, I get the warnings in the screenshot and nothing happens in the HMD, moving the HMD doesn’t affect the preview in unity.
I have ensured that the color range is indeed set to Linear.
I have managed to run OpenXR and steamVR using the directX graphics API as a test and it worked well but i need to use OpenGLCore for what i want to do.
Why do you need openGLCore?
I don’t know any steamvr project that runs on openglCore on windows.
Also worth trying a recent unity version, this one is old
Thanks for your feedback!
I need to use OpenGLCore because I’m using a low level plugin interface to run code relying on openGL.
According to the openXR documentation it should work for version since 2020 LTS and from what i found, the SteamVR Plugin is different from the steamVR support.
I’ve just tested the latest available unity version with the same process and got the same results.
Thank you for your reply, I might have to do the same even if this particular LTS ended in 2022 which was my reason to attempt using XR plugin management instead.