We’re having a very similar issue that we thought was tied to garbage collection. However these big spikes in WaitGetPoses come along almost independently of when we drop a frame or two to the GC. Dropping a few frames would be annoying (when we’re typically at 90 otherwise,) but the big issue is it kicks us out of our application for a moment and draws the Steam VR room with the lighthouses and such visible – incredibly jarring.