I just updated and installed SteamVR beta 1527541104, Now when I launch a Unity game I get a message screen error: “Bindings for Unity.exe was not set. Please select a binding option.”
And no controllers ever appear in the running Unity game.
This has affected every single project I have been working on, and at this point I have completely lost the ability to develop anything with Unity. I have absolutely no clue where to begin to solve the issue other than downgrading SteamVR, which I do not wish to recommend to my customers.
I solved by updating SteamVR from asset store and VRTK from github, which introduced a lot of small issues that I have been addressing all day but the controller bindings message no longer appears.
At present all of my previous projects are still affected and unusable until I repeat this detailed update process for each one
I always got that error whenever I had any Vive trackers connected and using SteamVR beta. Once I reverted to SteamVR RC I have yet to see that weird bindings configuration screen, and I hope to never see it again!
Greetings, I’m facing the same problem, I tried the pause fix however the menu still keeps popping up. I’m testing an application that uses the trackers only. Because of this every time I run my scene I need to turn on a controller, close the “Bindings for Unity.exe was not set” dialog and turn off the controller.
Hey. Did you find a workaround for a project that uses trackers only? I’m having to do the same thing every time I test. Turn on a controller and close the pop up.
A few days ago I got a VRTK project working in Unity, then later that night installed LIV and one of the things LIV does is it installs some virtual trackers into the SteamVR environment. Today when I tried to run that same VRTK project this error appeared and my controllers didnt show up!?! I’m not 100% sure why this is but its probably due to the LIV virtual trackers and this small change in the SteamVR code fixed it exactly as described.
Edit: I was not using SteamVR Beta. In Unity I was using SteamVR v1.2.3
For me, the issue was that SteamVR was setting my plugged in Xbox 360 Controller as the default input device. I solved it by unplugging the Xbox controller.