achievements issue

In the unity editor playthrough, SteamUserStats.SetAchievement(steamAchId); returned false.

In a real steam beta test, SteamUserStats.SetAchievement(steamAchId); seemed to clear. Subsequent calls to SteamUserStats.GetAchievement(steamAchId, out isAchUnlocked) reveal that it’s true, meaning the achievement has already been unlocked.

I view my personal achievements in Steam and it still says 0/27 unlocked. I restarted steam multiple times.

My mistake; I was checking the return value, as opposed to the output parameter