Hey all, been awhile since I started a thread! Just wanted to show Steel Archers, my Wild West action RPG. (yes I had started a mech sim with the same name…didn’t work out!)
Updates - Procedural level generation in, but will have to be reworked. Merchants are sort of in, as are weapon upgrades etc.
Builds 2012-12-13
WINDOWS
MAC
LINUX
Features (some in, some planned)
- Procedural Levels - different game each time!
- Difficult choices - only 4 inventory slots (plus a main weapon)
- Difficult Choices - “parts”, the currency in the game is used for purchases, upgrades, and to activate (most) powers
- Steampunk influences as the game progresses
- Professionally composed soundtrack
- 3rd person Perspective
- Simple, clean retro flat shaded polygon style
Currently you can run around and shoot stuff, collect parts, and get a few upgrades (from the barrels, no stores in yet). The buildings at the start are procedurally generated. WASD to move, keys 1-4 for the action bar, LMB to shoot. When the parts window pops up, press key 1 to 4 to buy and assign to the appropriate slot (or escape to stop). There are only 4 slots, buying something for one slot will replace anything else in the slot. (You can have multiple copies of powers in different slots, so you can have two of the same dynamite power if you wanted t use it more, your choice)
I’d especially like to know if the Mac and Linux versions work as I have no way to test them at the moment!
Technical Stuff:
- Using SQLite Kit for my backend database
- So far SQLite database has entries for each skill or item
- I use Excel, with a worksheet per table to enter and manage the info
- I use SQLite Data Wizard, with a saved template to push the Excel values into the SQLite DB (also using SQLite Maestro for DB management)
- Using Mecanim which has been great!
- Have a handy little script in there to keep non-physics item on the ground - so it will fall sans gravity until it hits something (based on layer), and then stay there. You’ll see it on the scorpions (which use generic mechanim settings) and the item barrels as well.