Stencil Buffer Supported?

Are shaders that use stencil buffer supported for fully immersive experiences (no MR at all, just full-on VR)? I see that shader support for MR has some limitations because different rendering is used, but these don’t seem to apply for VR?

Correct. These shader limitations only apply to MR builds using PolySpatial/RealityKit. Stencil buffer is supported in VR.

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