There was a previous topic on this which seemed to go unanswered but lets start again.
What is the simplest way to render some items only within certain areas of the scene like one side of a doorway or window - have you an example? It used to be by marking areas in the stencil buffer and then drawing the items to be shown only there by checking where the stencil buffer was marked I believe.
But I have seen no shader graph examples of this and I do not really want to go down some render graph approach (which seems to change when I move to 6 now) if I can simply have 2 material types - one that marks a ‘portal’ and one that draws as a normal lit shader but only where the ‘portals’ have been marked