Is it possible to write a Shader Graph shader that only writes to the stencil buffer, without outputting any color? I was able to do this before with a custom fragment shader, but it is incompatible after updating to Unity 6.
Is it possible to write a Shader Graph shader that only writes to the stencil buffer, without outputting any color? I was able to do this before with a custom fragment shader, but it is incompatible after updating to Unity 6.