Hello!
I have recently migrated my project from Unity 2.6.1 to Unity 3, and when the character is walking, he stopped climbing some stairs. I have tried to change de stepOffset at the character controller, but it didn’t work. Does anyone know if some new change has something to do with this?
Thanks in advance!
i’ve got that problem too…
It’s possible that the CC’s behaviour has changed (unintentionally) in 3.0. Please can you file a bug report for this.
I also came across this problem. Is there already a solution for it?
Edit: Increasing the slopelimit (e.g. to 90) solved the problem.
…confirmed, after I increase the slopelimit to 90, it´s work as it should…
… up a value of 64 for slopelimit the climbing of stairs begin to work again…