Stereo image sequence as texture (for use with oculus rift)

So I’m trying to accomplish something with the oculus rift, similar to the vr-cinema demo (see Avatar vr-cinema )

What I will have is a left and right eye image sequence that should be used as a texture on a virtual screen.
I currently have this working as an anaglyph stereo image mapped as a texture.

What I need…

  1. Render the screen geometry with the left image through the left camera.
  2. Render the screen geometry with the right image through the right camera.
  3. Apply lens distortion ala oculus sdk to each (render texture i assume)
  4. Composite the left and right image into a side by side image for viewing on the oculus rift.

This needs to happen per frame, ie change textures between rendering of left and right cameras.
Is this even possible?
Would this be a shader, or would this be doable in a monobehaviour?

A work around (although not as convenient in the editor) would be to duplicate the object and use the camera culling mask to render the correct screen for each camera only.

I’d like to find a more elegant solution if possible
Thanks

Unity 4.3.2f1 Pro
Windows 7 x64

Did you have any luck? I would like to know this too.

Did you have any luck? I would like to know this too.

Ditto

did you find a solution? i have a job in that requires what you’re asking